Live Story Experience
Part mystery, part social deduction, part immersive adventure. It is not an escape room and not a haunted house maze.
Tavern & Board
Immersive worlds. Interactive storytelling. Live experiences.
Tavern & Board Live Events
Tavern & Board pop-ups are live story games: immersive events built around mystery, roleplay, clues, actors, tokens, and group choices. The first featured game is set inside Neverwake Isle, where guests investigate Hushwick and decide what the city deserves.
First featured live game
Hushwick was not destroyed. It listened. A song moved through the streets one night, and most of the city followed it into silence. Those who remained remember pieces: a bell tolling without hands, children walking at dusk, doors opening to music, names vanishing from stone, and sleepers who are not dead.
Future live games
Future Tavern & Board pop-ups can explore different stories, mechanics, tones, and guest roles while staying connected to the larger world. Some may lean into investigation, some into social deduction, some into adventure-party play, and some into entirely new formats.
Part mystery, part social deduction, part immersive adventure. It is not an escape room and not a haunted house maze.
Quiet, ruined, musical, bell-haunted, and watchful. The danger is dormant, but the city remembers.
Designed in scalable versions, from an MVP test session to a fuller paid pop-up event.
Flexible capacity based on venue size, set build, staffing, and the version being staged.
How guests play
Guests check in, receive a role envelope, a rumor or secret, a starting token, and safety/game rules.
The warm threshold gives way to Hushwick: a ruined city of ledgers, lanterns, old debt, and missing names.
Bell tolls change the city. Clues appear, stories shift, music moves, and guests must notice what changed.
Guests question NPCs, compare evidence, use tokens, bargain, vote, and decide who or what to trust.
The Piper's song may lead to a clue, a memory, a trap, a hidden place, or a false answer.
The finale is a moral choice: wake the sleepers, keep the city quiet, pay the debt, break the bell, or let the music finish.
The city build
The pop-up is designed around a tavern threshold, a silent gate, a central town square, and themed city zones that can scale with the venue.
Tickets and signup
This area is reserved for event registration, ticket selection, and payment once dates, venue details, and ticket tiers are ready. For now, guests and early supporters can request first notice.
For investors and partners
Hushwick is being shaped as the first live, testable event model: modular set pieces, repeatable guest flow, scalable venue sizes, reusable props, and a production foundation that can support future Tavern & Board pop-up games.
View Investor PageUse the contact page and choose “Live or pop-up event” or “Investor inquiry.”
Contact Tavern & Board