The Tavern That Lies
Session one begins with warmth, rumors, private visions, and a sleep that should not have found the party.
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Tabletop Campaign
A fifth-edition compatible dark fairy-tale nightmare campaign where the party enters a living demiplane, uncovers a curse, and learns that every nightmare comes back to life.
Campaign Promise
The party begins in a tavern, hears the Weaver's tale, falls under the unseen influence of the Sandman, and wakes inside Twisted Nightmares. They can survive, learn the truth, and leave through the mirror, but they cannot truly defeat it.
Session one begins with warmth, rumors, private visions, and a sleep that should not have found the party.
Fear measures how strongly the nightmare gets through: places push back, creatures pressure the mind, and characters change under strain.
The Coast of Calling, Hollow Paths, Devouring Cottage, Bloodwood, Locked City, Sleeping Tower, and more become table-ready chapters.
Lanterns, oath documents, mirror shards, bells, clue cards, maps, story marks, and ending cards carry the world into players' hands.
Use the contact page and choose "General question" or ask about Twisted Nightmares campaign materials.
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